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[OpenGL program二维图像三维显示

Description: 本人为了图像处理的需要,很想实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三维物体的光照,材质等,由于介绍OpenGL库的初始化的文档很多,在这里我就不多说了,感兴趣的读者可以参考有关的文档。在DrawScene函数中调用全局函数GLDraw3DBMP完成绘图部分。 编译源代码时,必须把opengl32.lib glu32.lib链到工程中。 可以通过对话框改变材质。按上下箭头键可以实现三维图像的绕x轴旋转,按左右箭头键可以实现三维图像绕z轴旋转。 本代码在Windows2000下编译通过。-image processing to the needs and would like to achieve th ree-dimensional two-dimensional images, then wrote the code, with the readers are interested in sharing. Image Access First bmp image files, two from the clipboard. The MFC code Calling OpenGL library functions to achieve the three-dimensional two-dimensional image display, image width, height and pixel brightness of the three-dimensional space x, z, y coordinates. Main initialization procedures, mapping, the release of resources and operation, the function of these documents OGL_MFCView.cpp achieve. OpenGL library initialization of the documents, the OnCreate, InitScene DrawScene function and the realization of the main initialization OpenGL runtime environment variables, 3D objects light, material, and as such introduced OpenG
Platform: | Size: 106574 | Author: 张立强 | Hits:

[OpenGL programper_pixel_lighting-参考

Description: per_pixel_lighting-参考 光照技术之一种 针对像素进行操作 这是国外代码 与大家共享-per_pixel_lighting-reference light technology against a pixel operate This is abroad and share code
Platform: | Size: 772454 | Author: leo | Hits:

[OpenGL programthreedmesh

Description: 为了实现图像处理的需要,实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三维物体的光照,材质等,由于介绍OpenGL库的初始化的文档很多,在这里我就不多说了,感兴趣的读者可以参考有关的文档。在DrawScene函数中调用全局函数GLDraw3DBMP完成绘图部分。 编译源代码时,必须把opengl32.lib glu32.lib链到工程中。 可以通过对话框改变材质。按上下箭头键可以实现三维图像的绕x轴旋转,按左右箭头键可以实现三维图像绕z轴旋转。 本代码在Windows2000下编译通过。-image processing in order to achieve the necessary two-dimensional realization of the three-dimensional images, then wrote the code, with the readers are interested in sharing. Image Access First bmp image files, two from the clipboard. The MFC code Calling OpenGL library functions to achieve the three-dimensional two-dimensional image display, image width, height and pixel brightness of the three-dimensional space x, z, y coordinates. Main initialization procedures, mapping, the release of resources and operation, the function of these documents OGL_MFCView.cpp achieve. OpenGL library initialization of the documents, the OnCreate, InitScene DrawScene function and the realization of the main initialization OpenGL runtime environment variables, 3D objects light, material, and as such introd
Platform: | Size: 105860 | Author: 周立 | Hits:

[Other211

Description: 矩阵中的每一个元素称为像元、像素或图像元素。而g(i, j)代表(i, j)点的灰度值,即亮度值。 由于g (i, j)代表该点图像的光强度(亮度),而光是能量的一种形式,故g (i, j)必须大于零,且为有限值,即: 0<=g (i, j)<2n。 用g (i, j)的数值来表示(i, j)位置点上灰度级值的大小,即只反映了黑白灰度的关系。 数字化采样一般是按正方形点阵取样的, -each of the matrix elements known as a pixel, pixels or image elements. And g (i, j), speaking on behalf of (i, j) of the gray values, brightness value. As g (i, j) on behalf of the image point of light intensity (brightness), but just a form of energy, the g (i, j) must be greater than zero, and has limited value, namely : 0 "= g (i, j)" 2n. By g (i, j) to indicate the numerical (i, j) position on the point value of the gray-class size, that is, only reflects the intensity of black and white relations. Digital sampling is usually square lattice sampling,
Platform: | Size: 731117 | Author: 刘德华 | Hits:

[Other resource411

Description: 矩阵中的每一个元素称为像元、像素或图像元素。而g(i, j)代表(i, j)点的灰度值,即亮度值。 由于g (i, j)代表该点图像的光强度(亮度),而光是能量的一种形式,故g (i, j)必须大于零,且为有限值,即: 0<=g (i, j)<2n。 用g (i, j)的数值来表示(i, j)位置点上灰度级值的大小,即只反映了黑白灰度的关系。 数字化采样一般是按正方形点阵取样的, -each of the matrix elements known as a pixel, pixels or image elements. And g (i, j), speaking on behalf of (i, j) of the gray values, brightness value. As g (i, j) on behalf of the image point of light intensity (brightness), but just a form of energy, the g (i, j) must be greater than zero, and has limited value, namely : 0 "= g (i, j)" 2n. By g (i, j) to indicate the numerical (i, j) position on the point value of the gray-class size, that is, only reflects the intensity of black and white relations. Digital sampling is usually square lattice sampling,
Platform: | Size: 1138748 | Author: 刘德华 | Hits:

[Other resource511

Description: 矩阵中的每一个元素称为像元、像素或图像元素。而g(i, j)代表(i, j)点的灰度值,即亮度值。 由于g (i, j)代表该点图像的光强度(亮度),而光是能量的一种形式,故g (i, j)必须大于零,且为有限值,即: 0<=g (i, j)<2n。 用g (i, j)的数值来表示(i, j)位置点上灰度级值的大小,即只反映了黑白灰度的关系。 数字化采样一般是按正方形点阵取样的, -each of the matrix elements known as a pixel, pixels or image elements. And g (i, j), speaking on behalf of (i, j) of the gray values, brightness value. As g (i, j) on behalf of the image point of light intensity (brightness), but just a form of energy, the g (i, j) must be greater than zero, and has limited value, namely : 0 "= g (i, j)" 2n. By g (i, j) to indicate the numerical (i, j) position on the point value of the gray-class size, that is, only reflects the intensity of black and white relations. Digital sampling is usually square lattice sampling,
Platform: | Size: 149209 | Author: 刘德华 | Hits:

[Other resource611

Description: 矩阵中的每一个元素称为像元、像素或图像元素。而g(i, j)代表(i, j)点的灰度值,即亮度值。 由于g (i, j)代表该点图像的光强度(亮度),而光是能量的一种形式,故g (i, j)必须大于零,且为有限值,即: 0<=g (i, j)<2n。 用g (i, j)的数值来表示(i, j)位置点上灰度级值的大小,即只反映了黑白灰度的关系。 数字化采样一般是按正方形点阵取样的, -each of the matrix elements known as a pixel, pixels or image elements. And g (i, j), speaking on behalf of (i, j) of the gray values, brightness value. As g (i, j) on behalf of the image point of light intensity (brightness), but just a form of energy, the g (i, j) must be greater than zero, and has limited value, namely : 0 "= g (i, j)" 2n. By g (i, j) to indicate the numerical (i, j) position on the point value of the gray-class size, that is, only reflects the intensity of black and white relations. Digital sampling is usually square lattice sampling,
Platform: | Size: 918094 | Author: 刘德华 | Hits:

[Special Effectshsi256blackchange

Description: 在人和机器统一的颜色空间基础上,颜色恒常性用于描述对象在光照及环境变化时的一种性质。相对人类视觉而言,是指视觉系统在光照及环境变化时对物理表面的稳定的知觉,是一种认知现象。相对于机器视觉而言,是机器视觉系统关于物理表面光谱反射率的描述[2]。常见的RGB颜色空间上每一个象素的R、G、B值-machines and the reunification of the color space based on Color Constancy used to describe objects and the environment in light of the changes in the nature. Human visual relative terms, is the visual system in the light and environmental changes on the surface of the physical stability of the perception, is a cognitive phenomenon. Comparing with machine vision, it is a machine vision system for the physical surface reflectance spectra described [2]. Common RGB color space every pixel of an R, G, B value
Platform: | Size: 70508 | Author: 王焱 | Hits:

[OpenGL programper_pixel_lighting-参考

Description: per_pixel_lighting-参考 光照技术之一种 针对像素进行操作 这是国外代码 与大家共享-per_pixel_lighting-reference light technology against a pixel operate This is abroad and share code
Platform: | Size: 1859584 | Author: leo | Hits:

[SCMmode

Description: 16路RGB_LED象素灯变色函数(AVR)代码-16 RGB_LED pixel light discoloration function (AVR) code
Platform: | Size: 4096 | Author: hrk | Hits:

[OpenGL programArsWood-src

Description: This program demonstrates a procedurally generated 3D wood texture lit with per-pixel correct lighting.
Platform: | Size: 13312 | Author: fallsp | Hits:

[DirextXLight

Description: DirectX的基础例程,程序实现了图像像素级操作的方法。-The basis of DirectX routines, procedures realize the image-pixel method of operation.
Platform: | Size: 4962304 | Author: andy | Hits:

[OpenGL programVBOpenGL

Description: 本文就怎么利用vb结合opengl来研发三维地质构造图的基本步骤进行了周详地介绍,其中对像素格式的设定及光照和材质的设置进行了周详的描述。-This article on how to use vb to develop three-dimensional combination of opengl geological map of the basic steps to carry out a very thorough introduction, which set the pixel format and light settings and material has undergone a very thorough description.
Platform: | Size: 8192 | Author: wuli | Hits:

[Graph RecognizeUntitled13

Description: 皮肤检测的最终目标是构建一个决策规则,并以此将图像中的像素划分为肤色和非肤色两类,一般通过引入一个衡量像素点颜色与“标准肤色”的距离而实现的,该距离是由相应肤色建模的方法决定的。人脸检测MATLAB源代码关于彩色图像光照补偿-The ultimate goal of skin detection is to build a decision-making rules, and use of the image pixels into skin and non-Fuse types, usually by introducing a measure of pixel color and the " standard color" achieved the distance, the distance The corresponding color from the decision modeling approach. MATLAB source code for face detection on color image light compensation
Platform: | Size: 1024 | Author: 麻慧蓉 | Hits:

[matlabpixel_proc

Description: matlab像素级图像处理,,显示处理结果,适合于图像处理入门。包括了一些基本的图像处理方法,如求反,均值滤波中值滤波,拉斯变换,还有一个结构光条纹中心求取程序。所有程序有一个gui界面,方便操作。-matlab pixel level image processing, display the results, suitable for image processing started. Includes some basic image processing methods, such as anti-seeking, average filtering, median filtering, Laplace transform, and a structured light strip center strike procedures. All programs have a gui interface for easy operation.
Platform: | Size: 194560 | Author: jumping | Hits:

[CSharpTutorial3.2_PerPixelLight

Description: 逐像素光照的处理方式,适合入门 HLSL XNA-HLSL s Per Pixel Light
Platform: | Size: 35840 | Author: zt1h | Hits:

[OpenGL programvertex-light

Description: 基于OpenGL的像素光照计算技术,分析了利用顶点渲染技术实现的光照效果-OpenGL-based computing pixel lighting analysis technology using vertex lighting effects
Platform: | Size: 425984 | Author: 申文涛 | Hits:

[Special Effectsstructured-light-feature-extraction

Description: 基于Hessian矩阵的条纹中心提取方法提取光条中心点的亚像素图像坐标,并将光条中心点连接成光条中心线 然后利用直线近似算法将光条中心线在拐点处拆分为近似直线:最后将满足角度约束和图像原点到近似直线的距离约束的共线中心点进行融合,对融合后的共线中心点进行直线拟合得到直线光条的参数方程。-Hessian matrix-based extraction method of extracting light stripe center of the center section of the sub-pixel image coordinates, and connected into the center of light bar light bar center line then use the linear approximation algorithm will be the center line of the inflection point of light split into approximately Line: Finally, to meet the angle constraints and images from the origin to the approximate linear constraints collinear fusion center, for a total fusion center for straight line fitting the parameters of linear equation of light stripes.
Platform: | Size: 579584 | Author: 方芳 | Hits:

[SCMWS2812B

Description: 单线LED驱动程序。WS2812是一个集控制电路与发光电路于一体的智能外控LED光源。其外型与一个5050LED灯珠相同,每个元件即为一个像素点。像素点内部包含了智能数字接口数据锁存信号整形放大驱动电路,还包含有高精度的内部。振荡器和12V高压可编程定电流控制部分,有效保证了像素点光的颜色高度一致。-Single-line LED driver. WS2812 is a set of control circuit and lighting circuit in one of the smart outside the control of the LED light source . Its appearance with a 5050LED same lamp beads , each element is a pixel . Pixels contained within the intelligent digital interface data latch signal shaping amplifier drive circuit also includes an internal precision . Programmable oscillator and 12V high-voltage constant current control section , effectively ensuring a high degree of color pixel light consistency .
Platform: | Size: 1024 | Author: lonezeng | Hits:

[Software EngineeringlightstripeExtraction

Description: 基于梯度重心法的光条提取算法,实现光条中心的亚像素提取。-Extraction Method Based on Gradient focus light bar algorithms to achieve sub-pixel light stripe center extraction.
Platform: | Size: 13247488 | Author: LiangBaoqiu | Hits:
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